\chapter{Running the Game}

\section{Basic Mechanics}

\desc{When you perform an action, you roll a pile of d6s called a \emph{dicepool}. Dice which come up as a 5 or 6 are \emph{hits}. A task will normally require a number of hits to succeed equal to the \emph{Threshold}, and any hits gained in addition to that are \emph{Net Hits}. If you get 4 or more net hits, you get a \emph{Critical Success}. This basic terminology will be most familiar to those who have played Shadowrun, but it is really not much different from the Storytelling System (save that it uses d6s rather than d10s, and critical success is measured by how much you exceed the threshold rather than by getting an arbitrary number of hits \emph{and} exceeding the threshold).}

\desc{\textbf{Dicepools:} Your dicepool is generally speaking a pile of d6s with dice equal to your character's Attribute + Skill, and circumstantial modifiers increase or decrease the number of dice rolled. A human's attributes and skills go up to 6. A supernatural creature's go up higher than that, both in that their Potency increases their Attribute maximums and that some of their disciplines (magic powers are called disciplines) further increase their attributes or skills. As such, it is expected that supernatural critters will roll more dice on actions that their powers apply to than normal humans do.}

\desc{The effects one can expect out of getting a number of Hits are proportionately more awesome as the number of hits increases:}

\desc{\intable{|l|l|}{
\hline
\textbf{Hits:} &\textbf{Awesomeness}\\
\hline
\textbf{0:} &Not Awesome. Tying shoes, climbing stairs.\\
\hline
\textbf{1:} &Completely Pedestrian. Driving a car, \\
\hline
\textbf{2:} &Professional.\\
\hline
\textbf{3:} &Hard.\\
\hline
\textbf{4:} &Extreme.\\
\hline
\textbf{5:} &Crazy Extreme.\\
\hline
\textbf{6:} &Super Human.\\
\hline
}}

\desc{\textbf{Resistance Tests:} sometimes a character will be allowed to \emph{resist} something being done to them. This is done by rolling dice like normal, save that rather than generating an awesome result, the character is merely reducing the number of hits against them, making whatever is being done to them take less or even no effect. In general, a Physical Resistance Test is simply a Strength roll, a Mental Resistance Test is an Intuition roll, and a Social Resistance Test is a Willpower roll. If a character has an Edge score, it is added to these Resistance tests. When a character is struck with a weapon, they may be called upon to make a Soak roll, which is a special kind of Physical Resistance test.}

\clearpage
\input{stats}

\input{running/goals}

\input{running/missions}

\input{running/creation}